Zbrush creating a mesh from a black and white image

zbrush creating a mesh from a black and white image

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This will make sure the edge points are masked and. With the Standard brush selected, Dynamic Subdivision by tiling 3D align in the same direction, to produce cloth weave and become quite large.

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For models that are sculptured excessively, you can use ZBrush to make adjustments. All Rights Reserved. My sculpting idea is to make chamfers and add some cracks and other details to give the object a sense of ageing while ensuring the hardness of structures. If you can get it masked, you can extract it.