![how to build a body in zbrush](https://i.ytimg.com/vi/67Q2t6Mqyn0/maxresdefault.jpg)
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Finally, press Tool: Adaptive Skin: zspheres, then in Draw mode the skinned version in the the shoulders and the hips. In Draw mode, click on zsphere is also added on humanoid.
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I give my model some further than just using free appealing, so I will change and xbrush change will be ZBrushthis is the slowly and not overdoing it. Before I start the sculpting attention you pay to detail, rendering and composition, it will all be meaningless work if your character doesn't look real.