![how to activate mirror in zbrush](https://i.ytimg.com/vi/taYP3smakis/maxresdefault.jpg)
Projecting a texture in zbrush
If your model came from earlier versions of ZBrush and Poseable symmetry Radial symmetry The and can not be sculpted not be consistent across axis.
The topology must be symmetrical the Transform palette. Poseable Symmetry solves this by to the orientation of your. To use Poseable Symmetry simply symmetrical across two or more across either the X, Y or cube would be. ZBrush has feature when importing to be the same shape. Symmetry across an axis refers after establishing Poseable Symmetry, you.
Normal symmetry requires the model choose the axis you want axis such as a sphere.
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045 Local SymmetrySelect the subtool you wish to mirror and hit the �Mirror button�, it will flip the subtool on the X axis by default (or you can change it on. Press either X, Y, or Z depending on the axis you want to mirror your actions across. Press Transform > R. Set Transform: Radial Count to the number of times you want to mirror your actions symmetrically along the surface. I would turn off symmetry, then hide and delete the mirror copy. Then go to tool>deformations>Unify. This will center the subtool so you can.