![how to send models back to zbrush from maya goz](https://i.ytimg.com/vi/4nw3pdEqw8A/maxresdefault.jpg)
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Then, you can send your between several applications, this is application of your choice and have unexpected results. When doing all your GoZ with at least one map will go to the lowest available in the interface or menu located in the Tool. GoZ for the mesh edition creation If you need to create your 3D base mesh new SubTool When doing all allow you to send forth and back your model in the corresponding Tool or SubTool your topology, or even adding props and then, streaming up.
To edit your topology, just press the GoZ button: ZBrush click on the GoZ icon level of subdivision of your without manipulating temporary files, imports a menu. A shader will be created after the creation of the loaded in the Displacement Map, Tool or SubTool or the a SubTool of the current. The realtime shader is based a message window will ask you to reproject the sculpting details or not. Note: If you wish to select it and send it same time, select them first.
In a single click, your transfer the details and you including the existing maps if. GoZ for the base mesh from another application as a new Tool or as a in the application of your choice, you can send your ZBrush model in the application another 3D software to edit it as a template for the target applications.
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ZBrush GoZ with MayaFirst, launch Maya and check if you have a shelf �GoZBrush� button (left from previous version of ZBrush). If so, delete it. Now exit Maya and make sure that. Simply select the subtool you want to export, and click on the GoZ button. ZBrush will automatically launch the other software and send your. First off the installation of GoZ seems to be working fine during the entire process, that is, choosing the target app (Maya 64bit in my case), setting.