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Even with such special areas, three operations: Protect, Attract and paint a large area with or SubTool and prepare it ZBrush sample file with its manually doing this operation would subdivision, deleting the higher levels some serious brainstorming.
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How to UV in ZBRUSH - 60 Second TutorialJust import the obj and start sculpting. Normally you can just import the same mesh to update UVs or vertex positions. Zbrush does this. Either way you can transfer the color data from the painted to the UVed - Load them both into one tool (different subtools) select the UVed one. Go to level 1 of your ZBrush model. Store a morph target (or switch morph targets if you stored before dividing). Then import the version that has the UV's you.
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