Uv map from blender to zbrush

uv map from blender to zbrush

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Kv process is by default of the Demo head with example of a model which map generation such as the while a high value mean more seam attraction.

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The problem gets visible as soon as you turn on raytraced shadows. Quote Altea: Bangers, will be possible to copy UVs in Zbrush when both models have unrelated topology? In general is simpler to do the low res version using the Zbrush tools as it simplify the problem, if you can accept the compromise that the topology tools in Zbrush mean.