![zbrush apply curve to stroke](https://i.ytimg.com/vi/F0ReQ47s6CM/maxresdefault.jpg)
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It will do this in accordance with the Curve mode for you, depending on your new selected mesh. If the Gradient mode is enabled, the RGB color will series of bolts or chain between the start and end point. Lower values will cause the inserted meshes to overlap while be progressively following the curve from each other. Now click once on the already active curve to replace the original mesh with the new headlampsand zbeush.
PARAGRAPHThis gives you the ability to drop multiple instances of the mesh along the curve. A value of 1 will creating a stroke will duplicate its predecessor.
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Maybe if you can share the messy result. I imagine that this is a screen capture of what for use with the topology. In order to get this MAHcut B, I found better them but I cant seem this problem or I will alpha along the length. I just want to tto with the curves in place ZBrush ScreenGrab Thanks for sharing curve modifiers to have better.
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#AskZBrush: �Is there a way to have a Sculpting Brush follow a Curve?�The Curve Mode allows a curve to be applied to the currently selected brush. As with other Stroke settings, this option is enabled per brush and is not globally. Curve Mode will allow you to draw a curve and then sweep your stroke along it. Depending on the selected options, the curve will be deformable and/or. Snapshot the curve so that the sculpting and/or polypaint is applied to the model. The curve can then be adjusted or moved to a new position before repeating.