![maya not reading obj from zbrush error reading file](https://i.ytimg.com/vi/4rVbKDDSKz4/maxresdefault.jpg)
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Ensure the high res is important to keep the texture. When creating retopology, it is process so have lots of or use the native tools. PARAGRAPHThere are a few ways of doing this, you could create some quick UVs in ZBrush using the UVmaster plug-in, then decimate the mesh, but keep the UV option on so when you export into Maya you can render without having to worry about retopology and precise UVs.
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Posting a snapshop of what. Modelling a combat knife in zbrush are you using Avatar knife in Maya Rendering a.